Update changes
Small update
Last update, there was an enemy variation i forgot to work on, but now I did. That was the last enemy variation so far. Now I will start working on a boss fight for the next major update. I might do a few minor bug fix but nothing big until the next version.
Update changes:
- New enemy variation
- Enemy placement
- Enemy appearance changed to improve visibility
- Pause (when you press ESC)
- The enemies have a slower fire rate
- Timer is now at the center of the screen on the bottom
- Powers no longer have a limited amount of uses
- Barrels that restore power usage have been disabled
- Visual changes to improve visibility and esthetic
- Faster dash cooldown
- Fixed glitched enemy animation when they respawn
Please let me know if you notice any other changes. It would be greatly appreciated.
What do you think about those changes? Do they make the game better? Did you prefer the game before them? What are some other changes you would like to see in the future? Your feedback would be very appreciated.
Thank you!
Files
Get Meaningless : Beware of the Robot!
Meaningless : Beware of the Robot!
Jump, shoot, dash, repeat... but why?
Status | In development |
Author | Yee Man |
Genre | Shooter, Action, Adventure |
Tags | 3D Platformer, Abstract, Atmospheric, Creative, First-Person, Retro, Singleplayer |
More posts
- The Design of MeaninglessMar 04, 2023
- Update and Announcement!Feb 15, 2023
- Bug Fixes & Small ChangesFeb 11, 2023
- Marketing worked!!! & UI updateFeb 11, 2023
- Big update! Try it now on browser!Feb 05, 2023
- Update changesJan 26, 2023
- MarketingJan 18, 2023
- Status updateJan 04, 2023
- First fixesDec 07, 2022
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